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Show damage formulas for many/most attacks Many class abilities now scale with potency (damage or range)Ībilities now show damage in character sheet and theme advancement Reworked and rebalanced several theme attacksĪdjusted bonus damage and potency given on level up Separated Damage and Potency augments (going forward)
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Mystic armor also gives spell damage instead of potency Interfusion abilities use spell damage, theme attacks don't Replaced potency stat on wands and staves with spell damage Vigilance now grants an extra 1+potency attacks instead of infiniteĪdjusted most theme attacks to scale with bonus damage AND potency Reduced dodge of Wildergard and Traveltraffīattledance now only affects melee attacks Lover and Rival relationships can now be "locked" across all gamesĪdjusted (increased) armor values on heavy armor
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New Event Chain: Shiny, Dug Up, The Merchant Normally we try to release every two weeks, but lately that's been hard due to the situation, so we might roll with every 3 weeks for a while until child care is available again. In addition, it's now possible to "lock" relationships from the character sheet, which you can use to make sure lovers and rivals remember each other across time and space (all games). We also started working more on custom maps to match specific situations, and some of that is ready to roll, and there's a couple new events as well. Overall we think this is a big buff to heroes, so enjoy it while it lasts, we'll probably work on monsters next :-P
#WILDERMYTH STAR DANCE PATCH#
We want transformations to (always?) be a mixed bag, and this patch also tries to fix some cases where transformations were purely good. The goal with themes and potency is to allow theme attacks to scale into the late game better than they do currently, while not outshining weapons.
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This patch addresses a fair bit of feedback we've been getting re: theme attacks, potency, armor, and Battledance. Share on Twitter Share on Facebook Theme balance, potency, relationship locks
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